In our school, we take the developmental issues of the children into consideration and use a combination of several techniques suitable for that age level.
High-scope (active learning): Active learning is defined as experiencing; it is the children interpreting their own experiences to develop new ideas and concepts.
Scramper (different thinking methods): It is a different thinking method; it helps to improve the skills to think differently, to use imagination and intuition.
Gems (Math-science&nature): It is a high-quality, flexible program that brings effective science and math activities to the classroom.
Reggio Emilia (Project-based learning): Reggio Emilia approach is an educational practice that enables the child to be active and use his present knowledge with the new information.
Kindergarten Program
It is preparation for basic education:
- English and math studies,
- Problem-solving skills
- Line drawing studies
- Preparatory studies for reading and writing
- Preparatory studies for the elementary school
- Book studies intended for unique thinking
- Attention and comprehension studies
Language/STEM studies:
- Information gathering studies to improve the memory
- Studies of discussion with others on meaningful experiences.
- Rhymes, finger plays, poems, riddles, listening-repeating and learning
- Using the language with fun
- Listening to stories and tales
- Reading in various forms: story books, signs and symbols, their own writing
- Post-story activities: Dramatization-pantomime-discussion on the story
Science and Math activities
Numbers:
- To compare a group of objects and decide on the following: 'more', 'less' or 'the same number '
- To match objects one to one
- To count the objects
- To recognize the numbers visually
Classing:
- To explore and define the similarities and differences between the objects
- To define and differentiate the shapes
- To divide into groups and pair them
- To define and utilize objects for alternative use
Putting in order
- To compare their qualities (longer/shorter)
- To sequence objects to make a meaningful patte and define their status (big/bigger than/ the biggest)
- To match a group of designed objects with another one, to place objects into or on top of each other by trial and error method (small cup/small plate/mid-size cup/mid-size plate)
Experiments
Observation on sightseeing tours
Graphic studies